The Kobayashi Maru is a fictional spacecraft training exercise in the Star Trek continuity. It is designed by Starfleet Academy to place Starfleet in a No-win situation. The Kobayashi Maru test was invented for the 1982 film , and it has since been referred to and depicted in numerous other Star Trek media.
The nominal goal of the exercise is to rescue the civilian fuel ship Kobayashi Maru, which is damaged and stranded in neutral territory between the Federation and the Klingon Empire. The cadet being evaluated must decide whether to attempt to rescue the Kobayashi Maru—endangering their ship and crew—or leave Kobayashi Maru to certain destruction. If the cadet chooses to attempt a rescue, an insurmountable enemy force attacks their vessel. It is described as testing the character of cadets rather than their actual skills, acclimating them to the emotional toll of defeat. A key plot point of many depictions is James T. Kirk becoming the only cadet to rescue Kobayashi Maru by hacking the simulation instead.
The phrase " Kobayashi Maru" has entered the popular lexicon as a reference to a no-win scenario. The term is also sometimes used to invoke Kirk's decision to "change the conditions of the test."
The 2009 film Star Trek shows an alternate timeline's version of Cadet Kirk defeating the Kobayashi Maru test; in contrast to the original timeline where Kirk was commended for his unorthodox approach, this version of Kirk receives an academic reprimand for violating the spirit of the test.
The test is also depicted in the episode "Kobayashi". Dal, who is struggling as the starship Protostar
The Kobayashi Maru is referred to in other live-action and animated content, and characters also use the phrase " Kobayashi Maru" to describe no-win or desperate situations generally. The fourth-season premiere of is titled "Kobayashi Maru" (2021) and depicts the main characters confronting several challenging situations. Licensed media provide additional depictions of and references to the test, and two Star Trek novels carry the test's name in their title: The Kobayashi Maru (1989) by Julia Ecklar and Kobayashi Maru (2008) by Michael A. Martin and Andy Mangels.
The simulation is performed in the novel Stone and Anvil (2003), a part of the series by Peter David. In this version, Klingons are replaced by Romulans (the series takes place after the events of the ) and the simulation is conducted on the holodeck. Captain Mackenzie Calhoun tries to save the Kobayashi Maru, but when he notices that the enemy ships are using it as cover, he orders it fired upon, resulting in two of the three enemy ships being driven towards each other and exploding. Having saved his crew, Calhoun orders them to escape.
The simulation is referred to in the short story "Demon" (2005) by Kevin Hosey, included in the 8th edition of the "" anthologies published by Simon and Schuster. In the story, Capt. James Kirk and the crew of the Enterprise battle against a Klingon cruiser possessed by a destructive alien entity. The entity is defeated but at the cost of the lives of everyone on the Enterprise. Kirk then learns he had unknowingly been subjected to a virtual simulation similar to the Kobayashi Maru test by an agent of Section 31 (Star Trek) to determine if Kirk should be asked to join their agency.
The "all-star crew" of Spock, Nyota Uhura, Hikaru Sulu, and Leonard McCoy on the bridge simulator in Star Trek II motivated Star Trek: Prodigy
After being diagnosed with terminal cancer, Star Trek fan Randy Pausch received an autographed picture of Kirk whose inscription from William Shatner echoed Kirk's dialogue in Star Trek II: "I don't believe in the no-win scenario."
The term has been applied to real-world scenarios with no perceived positive outcome or that requires outside-the-box thinking, such as climate change,. constitutional law, education, and the casting of the Ancient One character in Doctor Strange. Commentators have used Kirk's unorthodox answer to the Kobayashi Maru test as an example of the need to redefine the premises upon which an organization operates—changing the rules rather than playing within them. Computer security educators have used the Kobayashi Maru to teach students to think like an adversary, and that by stepping outside the rules of the game one can redefine the game. Ideas and products focusing on immersive learning have also been compared to the realistic, immersive nature of the Kobayashi Maru test.
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